class AVRiLIIFire extends AA12WFire;

defaultproperties
{
     CrouchedAccuracyBonus=0.100000
     maxHorizontalRecoilAngle=250
     StereoFireSound=SoundGroup'KF_LAWSnd.LAW_FireST'
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Z=0.000000)
     bSplashDamage=True
     bRecommendSplashDamage=True
     TransientSoundVolume=1.800000
     FireSound=SoundGroup'KF_LAWSnd.LAW_Fire'
     NoAmmoSound=Sound'KF_LAWSnd.LAW_DryFire'
     FireForce="redeemer_shoot"
     FireRate=0.600000
     AmmoClass=Class'PerksSimHostOrg.AVRiLIIAmmo'
     ShakeRotMag=(Z=400.000000)
     ShakeRotTime=5.000000
     ShakeOffsetMag=(Z=10.000000)
     ShakeOffsetTime=3.000000
     ProjectileClass=Class'PerksSimHostOrg.AVRiLIIProj'
     BotRefireRate=3.250000
}
